All Skills|Monster Hunter Wilds
Weapon Skills
Skills | Effect |
---|---|
Increases attack power. Lv. 1: Attack +3 Lv. 2: Attack +5 Lv. 3: Attack +7 Lv. 4: Attack +2%
Bonus: +8 Lv. 5: Attack +4%
Bonus: +9 | |
Temporarily increases attack
power after executing
a perfectly-timed guard. Lv. 1: Attack +5% while active. Lv. 2: Attack +10% while active. Lv. 3: Attack +15% while active. | |
Increases affinity. Lv. 1: Affinity +4% Lv. 2: Affinity +8% Lv. 3: Affinity +12% Lv. 4: Affinity +16% Lv. 5: Affinity +20% | |
Increases the damage of
critical hits. Lv. 1: Increases damage dealt
by critical hits to 28%. Lv. 2: Increases damage dealt
by critical hits to 31%. Lv. 3: Increases damage dealt
by critical hits to 34%. Lv. 4: Increases damage dealt
by critical hits to 37%. Lv. 5: Increases damage dealt
by critical hits to 40%. | |
Increases affinity when
performing draw attacks.
(Not effective while riding.) Lv. 1: Affinity +50% Lv. 2: Affinity +75% Lv. 3: Affinity +100% | |
Increases fire element attack
power. (Elemental attack power
has a maximum limit.) Lv. 1: Fire attack +40 Lv. 2: Fire attack +10%
Bonus: +50 Lv. 3: Fire attack +20%
Bonus: +60 | |
Increases water element attack
power. (Elemental attack power
has a maximum limit.) Lv. 1: Water attack +40 Lv. 2: Water attack +10%
Bonus: +50 Lv. 3: Water attack +20%
Bonus: +60 | |
Increases ice element attack
power. (Elemental attack power
has a maximum limit.) Lv. 1: Ice attack +40 Lv. 2: Ice attack +10%
Bonus: +50 Lv. 3: Ice attack +20%
Bonus: +60 | |
Increases thunder element attack
power. (Elemental attack power
has a maximum limit.) Lv. 1: Thunder attack +40 Lv. 2: Thunder attack +10%
Bonus: +50 Lv. 3: Thunder attack +20%
Bonus: +60 | |
Increases dragon element attack
power. (Elemental attack power
has a maximum limit.) Lv. 1: Dragon attack +40 Lv. 2: Dragon attack +10%
Bonus: +50 Lv. 3: Dragon attack +20%
Bonus: +60 | |
Increases the rate of poison buildup.
(Poison buildup has a maximum limit.) Lv. 1: Poison buildup +5%
Bonus: +10 Lv. 2: Poison buildup +10%
Bonus: +20 Lv. 3: Poison buildup +20%
Bonus: +50 | |
Increases the rate of paralysis buildup.
(Paralysis buildup has a maximum limit.) Lv. 1: Paralysis buildup +5%
Bonus: +10 Lv. 2: Paralysis buildup +10%
Bonus: +20 Lv. 3: Paralysis buildup +20%
Bonus: +50 | |
Increases the rate of sleep buildup.
(Sleep buildup has a maximum limit.) Lv. 1: Sleep buildup +5%
Bonus: +10 Lv. 2: Sleep buildup +10%
Bonus: +20 Lv. 3: Sleep buildup +20%
Bonus: +50 | |
Increases the rate of blast buildup.
(Blast buildup has a maximum limit.) Lv. 1: Blast buildup +5%
Bonus: +10 Lv. 2: Blast buildup +10%
Bonus: +20 Lv. 3: Blast buildup +20%
Bonus: +50 | |
Increases elemental damage
(fire, water, thunder, ice, dragon)
when landing critical hits. Lv. 1: Slightly increases elemental damage
while active. Lv. 2: Increases elemental damage
while active. Lv. 3: Greatly increases elemental damage
while active. | |
Increases abnormal status effects
(paralysis, poison, sleep, blast)
when landing critical hits. Lv. 1: Slightly increases abnormal
status effects when landing
critical hits. Lv. 2: Increases abnormal status effects
when landing critical hits. Lv. 3: Greatly increases abnormal
status effects when landing
critical hits. | |
Increases element power and status
buildup for charged attacks. Lv. 1: Slightly increases elemental
damage and status buildup
for charged attacks. Lv. 2: Increases elemental damage
and status buildup for
charged attacks. Lv. 3: Greatly increases elemental
damage and status buildup
for charged attacks. | |
Extends the weapon sharpness gauge.
However, it will not increase the
gauge past its maximum. Lv. 1: Weapon sharpness +10 Lv. 2: Weapon sharpness +20 Lv. 3: Weapon sharpness +30 Lv. 4: Weapon sharpness +40 Lv. 5: Weapon sharpness +50 | |
Prevents your weapon from
losing sharpness. Lv. 1: Grants a 10% chance of no
sharpness loss. Lv. 2: Grants a 25% chance of no
sharpness loss. Lv. 3: Grants a 50% chance of no
sharpness loss. | |
Weapon sharpness does not decrease
for a set time after sharpening. Lv. 1: Grants no sharpness loss for
30 seconds after activation. Lv. 2: Grants no sharpness loss for
60 seconds after activation. Lv. 3: Grants no sharpness loss for
90 seconds after activation. | |
Your attacks are deflected less and
deal more damage to hard targets. Lv. 1: 50% chance of your attacks
not being deflected, +10%
damage to hard targets. Lv. 2: 100% chance of your attacks
not being deflected, +15%
damage to hard targets. Lv. 3: 100% chance of your attacks
not being deflected, +30%
damage to hard targets. | |
Increases attack power when your
weapon sharpness is low. Lv. 1: +5% attack power when
your sharpness gauge is
yellow or lower. Lv. 2: +10% attack power when
your sharpness gauge is
yellow or lower. Lv. 3: +10% attack power when
your sharpness gauge is
green or lower. | |
Prevents your weapon from losing
sharpness during critical hits. Lv. 1: Grants an 80% chance of no
sharpness loss while active. | |
Increases the attack power of Normal
Ammo, normal arrows, and Flying
Swallow Shot. Lv. 1: Slightly increases the power of
specified ammo and arrows. | |
Increases the attack of the bowgun's
Pierce Ammo, and the bow's Dragon
Piercer and Thousand Dragons. Lv. 1: Slightly increases the power of
specified ammo and arrows. | |
Increases the attack of the bowgun's
Spread Ammo and the bow's Power
Shots and Quick Shots. Lv. 1: Slightly increases the power of
specified ammo and arrows. | |
Extends the range in which ammo
and arrows have maximum power. Lv. 1: Slightly extends range. Lv. 2: Extends range. Lv. 3: Greatly extends range. | |
Improves light bowgun rapid fire. Lv. 1: Rapid fire damage +5% | |
Increases the bowgun's reload speed
and increases the power of bullets
when fully loaded. Lv. 1: Moderately increases bowgun reload
speed and attack power of ammo
when certain conditions are met. Lv. 2: Increases bowgun reload speed
and attack power of ammo when
certain conditions are met. Lv. 3: Greatly increases bowgun reload
speed and attack power of ammo
when certain conditions are met. | |
Increases affinity of bowgun ammo/
coatings from the fourth shot and
attack of the fourth and sixth shots. Lv. 1: Slightly increases the attack
power and affinity of ammo
after certain conditions are met. Lv. 2: Moderately increases attack power
and affinity of ammo after certain
conditions are met. Lv. 3: Increases the attack power
and affinity of ammo after
certain conditions are met. | |
Increases the power of the bowgun's
special ammo, and the bow's Dragon
Piercer, Thousand Dragons, and Tracer. Lv. 1: Moderately increases the power
of specified ammo and arrows. Lv. 2: Increases the power of specified
ammo and arrows. | |
Allows you to apply poison coatings. Lv. 1: Lets you use poison coatings. | |
Allows you to apply paralysis coatings. Lv. 1: Lets you use paralysis coatings. | |
Allows you to apply sleep coatings. Lv. 1: Lets you use sleep coatings. | |
Allows you to apply blast coatings. Lv. 1: Lets you use blast coatings. | |
Allows you to apply exhaust coatings. Lv. 1: Lets you use exhaust coatings. | |
Increases the fill rate for weapons
with gauges and the charge rate
for weapons with charge attacks. Lv. 1: Slightly increases gauge fill rate and
reduces charge times by 5%. Lv. 2: Moderately increases gauge fill rate
and reduces charge times by 10%. Lv. 3: Increases gauge fill rate and
reduces charge times by 15%. | |
Allows long swords, dual blades, insect
glaives, switch axes, and charge blades
to stay powered up longer. Lv. 1: Moderately boosts the duration
weapons are powered up. Lv. 2: Boosts the duration weapons
are powered up. Lv. 3: Greatly boosts the duration
weapons are powered up. | |
Adds a stun effect to draw attacks
and slightly increases attack power.
(Not effective while riding.) Lv. 1: Draw attacks deal a small
amount of stun damage
and gain attack +3. Lv. 2: Draw attacks deal a medium
amount of stun damage
and gain attack +5. Lv. 3: Draw attacks deal a large
amount of stun damage
and gain attack +7. | |
Makes it easier to stun monsters. Lv. 1: Stun power +20% Lv. 2: Stun power +30% Lv. 3: Stun power +40% | |
Increases certain attacks'
ability to exhaust monsters. Lv. 1: Exhaust power +20% Lv. 2: Exhaust power +30% Lv. 3: Exhaust power +40% | |
Strengthens explosive attacks like
shells, Wyvern's Fire, charge blade
phial attacks, and Sticky Ammo. Lv. 1: Moderately increases each attack
and Wyvern's Fire firing speed.
Shelling fire attack +30. Lv. 2: Increases each attack and
Wyvern's Fire firing speed.
Shelling fire attack +60. Lv. 3: Greatly increases each attack
and Wyvern's Fire firing speed.
Shelling fire attack +90. | |
Increases switch speed and power
for switch axes and charge blades. Lv. 1: Speed +10% Lv. 2: Speed +20%
Morph attack damage +10% Lv. 3: Speed +30%
Morph attack damage +20% | |
Increases the effect duration of
hunting horn melodies. (Effect lost
when you change weapons.) Lv. 1: Extends Melody Effect duration
and increases the chance of larger
heals from healing melodies. Lv. 2: Greatly increases the effect
duration of hunting horn
melodies. | |
Increases your power to induce
stun when you hit a monster with
a hammer's charged attack. Lv. 1: Activates skill effect. | |
Increases the damage caused by jumping
attacks. Lv. 1: Jumping attack power +10% | |
Extends the duration of your poison's
effect on monsters. Lv. 1: Extends the duration of your
poison's effect by 20%. | |
Reduces knockbacks and stamina
depletion when guarding. Lv. 1: Slightly decreases the impact
of attacks and reduces stamina
depletion by 15%. Lv. 2: Decreases the impact of attacks and
reduces stamina depletion by 30%. Lv. 3: Greatly decreases the impact of
attacks and reduces stamina
depletion by 50%. | |
Allows you to guard against
ordinarily unblockable attacks. Lv. 1: Reduces damage taken by 30%. Lv. 2: Reduces damage taken by 50%. Lv. 3: Reduces damage taken by 80%. | |
Improves reloading, and increases
the gunlance's shell capacity and
charge blade's phial capacity. Lv. 1: Increases shell and phial
reloading speed. Lv. 2: Increases shell/phial reloading speed.
Gunlance loading capacity +1. Charge
blade charges 5 phials on yellow gauge. | |
Speeds up weapon sharpening
when using a whetstone. Lv. 1: Removes one cycle from
the sharpening process. Lv. 2: Removes two cycles from
the sharpening process. | |
Temporarily increases affinity when
wet or when inflicted with bubbleblight.
(Wet and bubbleblight effects stack.) Lv. 1: Affinity +3% when wet, and +7%
while afflicted with bubbleblight. Lv. 2: Affinity +6% when wet, and +14%
while afflicted with bubbleblight. Lv. 3: Affinity +9% when wet, and +21%
while afflicted with bubbleblight. | |
Chance to deal additional damage
after landing an attack. Lv. 1: Activates skill effect. (When used
with Scorcher, does not stack but
adds extra fire damage.) |
Ad
Armor Skills
Skills | Effect |
---|---|
Increases attack when you have
recoverable damage (the red
portion of your Health Gauge). Lv. 1: Attack +5 while active. Lv. 2: Attack +10 while active. Lv. 3: Attack +15 while active. Lv. 4: Attack +20 while active. Lv. 5: Attack +25 while active. | |
Temporarily increases attack power
after executing a perfectly-timed
evade just as a monster attacks. Lv. 1: Attack +10 while active. Lv. 2: Attack +15 while active. Lv. 3: Attack +20 while active. Lv. 4: Attack +25 while active. Lv. 5: Attack +30 while active. | |
Increases attack when
your health is full. Lv. 1: Attack +3 while active. Lv. 2: Attack +6 while active. Lv. 3: Attack +10 while active. Lv. 4: Attack +15 while active. Lv. 5: Attack +20 while active. | |
Temporarily increases attack power after
being knocked back. Lv. 1: Attack +10 while active. Lv. 2: Attack +15 while active.
Moderately extends effect time. Lv. 3: Attack +25 while active.
Extends effect time. | |
Increases the affinity of attacks
that exploit a monster's weak
points and wounds. Lv. 1: Attacks that hit weak points gain
affinity +5%, with an extra 3%
on wounds. Lv. 2: Attacks that hit weak points gain
affinity +10%, with an extra 5%
on wounds. Lv. 3: Attacks that hit weak points gain
affinity +15%, with an extra 10%
on wounds. Lv. 4: Attacks that hit weak points have
20% increased affinity, with an
extra 15% on wounds. Lv. 5: Attacks that hit weak points have
30% increased affinity, with an
extra 20% on wounds. | |
Increases affinity if stamina
is kept full for a period of time. Lv. 1: Affinity +10% while active Lv. 2: Affinity +20% while active Lv. 3: Affinity +30% while active | |
After taking elemental damage,
temporarily grants you dragon element
effects. (Cooldown after effect ends.) Lv. 1: While active, deals extra dragon damage
after dealing enough elemental damage.
Slightly increases dragon attack. Lv. 2: Increases additional dragon damage
and increases dragon attack. Lv. 3: Further increases additional dragon
damage and greatly increases dragon
attack. | |
Increases defense. Also improves
resistances at higher levels. Lv. 1: Defense +5 Lv. 2: Defense +10 Lv. 3: Defense +5%
Bonus: +10 Lv. 4: Defense +5%
Bonus: +20
All elemental resistances +3 Lv. 5: Defense +8%
Bonus: +20
All elemental resistances +3 Lv. 6: Defense +8%
Bonus: +35
All elemental resistances +5 | |
Has a predetermined chance of
reducing the damage you take. Lv. 1: While active, reduces damage
taken by 15%. Lv. 2: While active, reduces damage
taken by 30%. Lv. 3: While active, reduces damage
taken by 50%. | |
Increases fire resistance.
Also improves defense at
higher levels. Lv. 1: Fire resistance +6 Lv. 2: Fire resistance +12 Lv. 3: Fire resistance +20
Defense +10 | |
Increases water resistance.
Also improves defense at
higher levels. Lv. 1: Water resistance +6 Lv. 2: Water resistance +12 Lv. 3: Water resistance +20
Defense +10 | |
Increases thunder resistance.
Also improves defense at
higher levels. Lv. 1: Thunder resistance +6 Lv. 2: Thunder resistance +12 Lv. 3: Thunder resistance +20
Defense +10 | |
Increases ice resistance.
Also improves defense at
higher levels. Lv. 1: Ice resistance +6 Lv. 2: Ice resistance +12 Lv. 3: Ice resistance +20
Defense +10 | |
Increases dragon resistance.
Also improves defense at
higher levels. Lv. 1: Dragon resistance +6 Lv. 2: Dragon resistance +12 Lv. 3: Dragon resistance +20
Defense +10 | |
Reduces damage while poisoned. Lv. 1: Reduces the number of times
you take poison damage. Lv. 2: Greatly reduces the number of
times you take poison damage. Lv. 3: Prevents poison. | |
Reduces the duration of paralysis. Lv. 1: Reduces the duration
of paralysis by 30%. Lv. 2: Reduces the duration
of paralysis by 60%. Lv. 3: Prevents paralysis. | |
Reduces the duration of sleep. Lv. 1: Reduces the duration
of sleep by 30%. Lv. 2: Reduces the duration
of sleep by 60%. Lv. 3: Prevents sleep. | |
Grants protection against defense down. Lv. 1: Reduces the duration of defense
down by 50%. Lv. 2: Reduces the duration of defense
down by 75%. Lv. 3: Prevents defense down. | |
Grants protection against all elemental
blights. Lv. 1: Reduces the duration of all
elemental blights by 50%. Lv. 2: Reduces the duration of all
elemental blights by 75%. Lv. 3: Nullifies all elemental blights. | |
Reduces the duration of stun. Lv. 1: Reduces the duration
of stun by 30%. Lv. 2: Reduces the duration
of stun by 60%. Lv. 3: Prevents stun. | |
Grants protection against bleeding. Lv. 1: Reduces damage while bleeding. Lv. 2: Greatly reduces damage while
bleeding. Lv. 3: Prevents bleeding. | |
Grants protection against webbed
status and frostblight. Lv. 1: Allows you to quickly recover from
webbed status or frostblight. Lv. 2: Allows you to very quickly recover
from webbed status or frostblight. Lv. 3: Prevents webbed status and frostblight. | |
Grants protection against blastblight. Lv. 1: Delays blastblight and reduces
blast damage. Lv. 2: Greatly delays blastblight and
greatly reduces blast damage. Lv. 3: Prevents blastblight. | |
Grants protection against stench. Lv. 1: Reduces stench duration by 50%. Lv. 2: Prevents stench. | |
Grants protection against environmental
damage, such as from heat or cold. Lv. 1: Negates the effects of heat and cold. Lv. 2: Negates environmental damage. | |
Increases the amount recovered
when restoring health. Lv. 1: Slightly increases recovery. Lv. 2: Moderately increases recovery. Lv. 3: Greatly increases recovery. | |
Speeds healing of recoverable
damage (the red portion of the
Health Gauge). Lv. 1: Doubles the speed at which
you heal recoverable damage. Lv. 2: Triples the speed at which
you heal recoverable damage. Lv. 3: Quadruples the speed at
which you heal recoverable
damage. | |
Extra health is recovered from
environmental interactables. Lv. 1: Restores 50 health. Lv. 2: Restores 80 health. Lv. 3: Restores 100 health. | |
Reduces stamina depletion
when evading, blocking, or
doing certain other actions. Lv. 1: Reduces fixed stamina
depletion by 10%. Lv. 2: Reduces fixed stamina
depletion by 20%. Lv. 3: Reduces fixed stamina
depletion by 30%. Lv. 4: Reduces fixed stamina
depletion by 40%. Lv. 5: Reduces fixed stamina
depletion by 50%. | |
Speeds up stamina recovery. Lv. 1: Stamina recovery speed +10% Lv. 2: Stamina recovery speed +30% Lv. 3: Stamina recovery speed +50% | |
Slows down stamina depletion
for actions that continuously
drain stamina (such as dashing). Lv. 1: Reduces continuous stamina
depletion by 15%. Lv. 2: Reduces continuous stamina
depletion by 30%. Lv. 3: Reduces continuous stamina
depletion by 50%. | |
Reduces maximum stamina
depletion over time. Lv. 1: Extends the time until your
stamina cap reduces by 50%. Lv. 2: Extends the time until your
stamina cap reduces by 100%. Lv. 3: Prevents your stamina cap
from decreasing. | |
Increases attack power and
affinity when large monsters
become enraged. Lv. 1: Attack +4 and affinity +3%
while active. Lv. 2: Attack +8 and affinity +5%
while active. Lv. 3: Attack +12 and affinity +7%
while active. Lv. 4: Attack +16 and affinity +10%
while active. Lv. 5: Attack +20 and affinity +15%
while active. | |
Temporarily increases affinity and
reduces stamina depletion when
certain conditions are met. Lv. 1: While active, affinity +10%
and reduces stamina
depletion by 30%. Lv. 2: While active, affinity +20%
and reduces stamina
depletion by 30%. Lv. 3: While active, affinity +30%
and reduces stamina
depletion by 50%. Lv. 4: While active, affinity +40%
and reduces stamina
depletion by 50%. Lv. 5: While active, affinity +50%
and reduces stamina
depletion by 50%. | |
Increases attack power and defense
when health drops to 35% or lower. Lv. 1: Defense +50 while active. Lv. 2: Attack +5% and defense +50
while active. Lv. 3: Attack +5% and defense +100
while active. Lv. 4: Attack +10% and defense +100
while active. Lv. 5: Attack +30% and defense-increasing
effects are negated while active. | |
Continuously landing hits gradually
increases attack and elemental attack.
(Amount increased depends on weapon.) Lv. 1: On first hit, gain a small temporary
attack and element boost, replaced
by a larger boost after the fifth hit. Lv. 2: Hit 5 successive times for
a moderate stat boost. Lv. 3: Hit 5 successive times for
a bigger stat boost. Lv. 4: Hit 5 successive times for
an even bigger stat boost. Lv. 5: Hit 5 successive times for
a huge stat boost. | |
Increases attack power and affinity
against large monsters affected by
poison or paralysis. Lv. 1: Attack +6 against large monsters
affected by poison or paralysis. Lv. 2: Attack +8 and affinity +5%
against large monsters affected
by poison or paralysis. Lv. 3: Attack +10 and affinity +10%
against large monsters affected
by poison or paralysis. Lv. 4: Attack +12 and affinity +15%
against large monsters affected
by poison or paralysis. Lv. 5: Attack +15 and affinity +20%
against large monsters affected
by poison or paralysis. | |
Makes it easier to inflict wounds. Upon
inflicting enough damage, also deals
additional non-elemental damage. Lv. 1: Makes it ever so slightly easier
to inflict wounds. Also deals
additional non-elemental damage. Lv. 2: Makes it moderately easier to inflict
wounds. Also deals slightly more
additional non-elemental damage. Lv. 3: Makes it easier to inflict wounds.
Also deals moderately more
additional non-elemental damage. Lv. 4: Makes it much easier to inflict
wounds. Also deals more additional
non-elemental damage. Lv. 5: Makes it significantly easier to
inflict wounds. Also deals much more
additional non-elemental damage. | |
Powers up Palicoes. Lv. 1: Increases Palico attack power
and defense by 5%. Lv. 2: Increases Palico attack power
and defense by 10%. Lv. 3: Increases Palico attack power
and defense by 15%. Lv. 4: Increases Palico attack power
and defense by 20%. Lv. 5: Increases Palico attack power
and defense by 25%. | |
Makes it easier to break large monster
parts, and increases damage dealt when
destroying a wound with a Focus Strike. Lv. 1: Increases part damage and
damage dealt when conditions
are met by 10%. Lv. 2: Increases part damage and
damage dealt when conditions
are met by 20%. Lv. 3: Increases part damage and
damage dealt when conditions
are met by 30%. | |
Temporarily increases elemental attack
power and status effects after recovering
from blights or abnormal status. Lv. 1: When active, grants a slight
increase to elemental damage
and status buildup. Lv. 2: When active, grants an
increase to elemental damage
and status buildup. Lv. 3: When active, grants a large
increase to elemental damage
and status buildup. | |
Temporarily increases damage
to large monsters with a successful
Sneak Attack. Lv. 1: Attack +5% while active. Lv. 2: Attack +10% while active. Lv. 3: Attack +15% while active. | |
Once infected, makes it easier
to overcome the Frenzy and
increases affinity if cured. Lv. 1: Slightly increases recovery rate
after contracting the Frenzy.
Affinity +3% if cured. Lv. 2: Increases recovery rate after
contracting the Frenzy.
Affinity +6% if cured. Lv. 3: Greatly increases recovery rate
after contracting the Frenzy.
Affinity +15% if cured. | |
After taking elemental damage,
temporarily grants you element
effects. (Cooldown after effect ends) Lv. 1: While active, slightly increases
elemental attack, and resistance
to element taken at activation by 4. Lv. 2: While active, moderately increases
elemental attack, and resistance
to element taken at activation by 6. Lv. 3: While active, increases elemental
attack, and resistance to element
taken at activation by 8. | |
Attack and defense increase as time
passes while on a quest. (The maximum
is reached after 30 minutes.) Lv. 1: Activates skill effect. | |
Extends the invulnerability period
when evading. Lv. 1: Very slightly increases
invulnerability window. Lv. 2: Slightly increases
invulnerability window. Lv. 3: Increases invulnerability
window. Lv. 4: Greatly increases
invulnerability window. Lv. 5: Massively increases
invulnerability window. | |
Increases evade distance. Lv. 1: Slightly extends evasion
distance. Lv. 2: Extends evasion distance. Lv. 3: Greatly extends evasion
distance. | |
Grants protection from large monsters'
roars. Lv. 1: Reduces the effects of weak
monster roars. Lv. 2: Nullifies weak monster roars and
reduces the effects of strong
monster roars. Lv. 3: Nullifies weak and strong
monster roars. | |
Speeds up weapon sheathing. Lv. 1: Slightly increases sheathing
speed. Lv. 2: Increases sheathing speed. Lv. 3: Greatly increases sheathing
speed. | |
Grants protection against wind pressure. Lv. 1: Negates minor wind pressure
and halves the effects of
major wind pressure. Lv. 2: Negates minor and major wind
pressure and halves the effects
of dragon wind pressure. Lv. 3: Negates all kinds of wind pressure. | |
Grants protection against ground
tremors. Lv. 1: Nullifies very minor ground tremors
and halves effects of minor ground
tremors. Lv. 2: Nullifies up to minor ground tremors
and greatly reduces the effects of
major ground tremors. Lv. 3: Nullifies all ground tremors. | |
Prevents knockbacks and other reactions
to small damage. Lv. 1: Prevents knockbacks. Lv. 2: Prevents knockbacks. Tripping is
reduced to a knockback instead. Lv. 3: Prevents knockbacks and
tripping. | |
Reduces the chance small monsters
will attack after spotting you.
(Has no effect on certain monsters.) Lv. 1: Discourages monsters from engaging
you even if you've been spotted. Lv. 2: Highly discourages monsters from
engaging you even if you've
been spotted. Lv. 3: Prevents monsters from engaging
you even if you've been spotted. | |
Increases meat-eating and
item-consumption speed. Lv. 1: Moderately increases eating
speed. Lv. 2: Increases eating speed. Lv. 3: Greatly increases eating
speed. | |
Grants resistance against
impairments to mobility while
in water, oilsilt, or streams. Lv. 1: Negates the effects of muddy streams,
and prevents you from being slowed
down in water or oilsilt. Lv. 2: Also negates the effects of waves. | |
Disables damage reactions when you
hit a friend or when a friend hits you. Lv. 1: Activates skill effect. | |
Allows you to do a dive-evade when
facing towards large monsters and
extends the dive-evade distance. Lv. 1: Enables skill use. | |
Prevents attacks from knocking
you back during a jump. Lv. 1: Negates knockback during
jumps. | |
Decreases stamina depletion
when climbing on vines. Lv. 1: Reduces stamina depletion while
climbing by 50%. | |
Allows the effects of certain
items to also affect nearby allies. Lv. 1: Items affect nearby allies
with 33% of their efficacy. Lv. 2: Items affect nearby allies
in a wider radius with 33%
of their efficacy. Lv. 3: Items affect nearby allies
in a wider radius with 66%
of their efficacy. Lv. 4: Items affect nearby allies
in a much wider radius with
66% of their efficacy. Lv. 5: Items affect nearby allies
in a much wider radius with
full efficacy. | |
Reduces the recharge time for
specialized tools. Lv. 1: Shortens recharge time by 10%. Lv. 2: Shortens recharge time by 20%. Lv. 3: Shortens recharge time by 30%. Lv. 4: Shortens recharge time by 40%. Lv. 5: Shortens recharge time by 50%. | |
Increases the damage
of explosive items. Lv. 1: Explosive power +10% Lv. 2: Explosive power +20% Lv. 3: Explosive power +30% | |
Lets you digest mushrooms that
would otherwise be inedible and
gain their advantageous effects. Lv. 1: Lets you digest blue mushrooms
and toadstools. Lv. 2: Additionally lets you digest
nitroshrooms and parashrooms. Lv. 3: Additionally lets you digest
mandragoras, devil's blight,
and exciteshrooms. | |
Extends the duration
of some item effects. Lv. 1: Item effect duration +10% Lv. 2: Item effect duration +25% Lv. 3: Item effect duration +50% | |
Gives you a predetermined
chance of consuming a food
or drink item for free. Lv. 1: Activates 10% of the time. Lv. 2: Activates 25% of the time. Lv. 3: Activates 45% of the time. | |
Improves the effectiveness of flash
attacks and items. Lv. 1: Improves the effectiveness of
flash attacks and items. | |
Increases the quantity of herbs and
other consumable items you gather. Lv. 1: One extra consumable herb
item per gather. Lv. 2: Additionally adds one extra
consumable fruit, nut, or seed
item per gather. Lv. 3: Additionally adds one extra
consumable insect item per
gather. Lv. 4: Additionally adds one extra
consumable mushroom item
per gather. | |
Increases the number of items you gain
at gathering points. Lv. 1: One extra item when gathering
from bonepiles. Lv. 2: Additionally adds one extra item
when gathering special items. Lv. 3: Additionally adds one extra item
when gathering from mining
outcrops. | |
The bodies of small insect monsters
won't be destroyed, allowing them
to be carved. Lv. 1: Activates skill effect. | |
Improves fishing, grilling,
and transporting abilities. Lv. 1: Improves fishing, grilling,
and transporting abilities. |
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Group Skills
Name | Skills | Required Pieces | Effect |
---|---|---|---|
Honey Hunter | 3 | Increases the amount of honey you gain from gathering points. | |
Fleetfoot | 3 | Increases movement speed while crouching, and makes it easier to escape large monsters' detection. | |
Master Mounter | 3 | Makes it easier to mount monsters and to wound them once mounted. | |
Adrenaline | 3 | Temporarily reduces stamina depletion when health is at 40% or lower. | |
Hunter Gatherer | 3 | Increases gathering speed, and prevents knock back when gathering or carving. | |
Affinity Sliding | 3 | Increases your affinity temporarily when sliding on terrain. | |
Fortify | 3 | Increases attack and defense after fainting during a quest. (Can be used twice.) | |
Diversion | 3 | Increases the attention drawn to you when attacking a monster. | |
Inspiration | 3 | Temporarily increases attack power when using effects like Melody Effects that affect companions in range. | |
Resuscitate | 3 | Increases attack when inflicted with ailments. | |
Wylk Burst | 3 | Increases recovery speed of stamina and red gauge when near Wylkrystals. | |
Ward of Wyveria | 3 | Reduces elemental and unique damage while in the Ruins of Wyveria. | |
Forager's Luck | 3 | Increases the chance of finding rare gathering points. | |
Guts (Tenacity) | 3 | Boosts attack and lowers defense but lets you survive one lethal hit. Afterwards, boosts defense and res. | |
Carving Master | 3 | Lets you carve one additional time from carcasses during quests. (No effect when joining mid-quest.) | |
Luck | 3 | Increases quest target rewards. (No effect when joining mid-quest.) |
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Set Bonus Skills
Name | Skills | Required Pieces | Effect |
---|---|---|---|
Powerhouse | 2 | Temporarily grants attack +10
after a successful Power Clash
or Offset attack | |
4 | Temporarily grants attack +25
after a successful Power Clash
or Offset attack | ||
Scorcher | 2 | Chance to deal additional fire
damage after landing an attack. | |
4 | Increases additional fire damage
after landing an attack. | ||
Protein Fiend | 2 | Temporarily grants attack +15 after
eating items such as well-done steak. | |
4 | Temporarily grants attack +25 after
eating items such as well-done steak. | ||
Flawless Armor | 2 | Reduces the damage you take by 5%
when your health is full. | |
4 | Reduces the damage you take by 10%
when your health is full. | ||
War Cry | 2 | Using the <BOLD>To Victory!</BOLD> gesture moderately
increases attack temporarily to nearby allies.
Greatly effects Palicoes and Support Hunters. | |
4 | Using the <BOLD>To Victory!</BOLD> gesture increases
attack temporarily to nearby allies. Greatly
effects Palicoes and Support Hunters. | ||
Burst Boost | 2 | Extends the duration of the Burst
skill and grants attack +3 while
Burst is active. | |
4 | Further extends the duration of
the Burst skill and grants attack +10
while Burst is active. | ||
Second Wind | 2 | Grants an additional Stamina Gauge. | |
4 | Grants an additional long Stamina Gauge. | ||
Protective Veil | 2 | Increases defense temporarily when
using a specialized tool. | |
4 | Greatly increases defense and
resistance temporarily when
using a specialized tool. | ||
Thunderous Roar | 2 | Moderately extends the activation
time of the Latent Power skill. | |
4 | Extends the activation time of the
Latent Power skill. | ||
Bad Blood | 2 | Deals moderate additional damage
while the Resentment skill is active. | |
4 | Deals additional damage while the
Resentment skill is active. | ||
Binding Counter | 2 | Increases attack after recovering
from webbed status, frostblight,
being pinned, or a Power Clash. | |
4 | Greatly increases attack after recovering
from webbed status, frostblight, being
pinned, or a Power Clash. | ||
Black Eclipse | 2 | Infects you with Frenzy when against
large monsters. | |
4 | Infects you with Frenzy and raises
attack when against large monsters.
Attack power increases upon recovery. | ||
Hasten Recovery | 2 | Regenerates a small amount of your health
as you continually attack a monster.
Recovery varies by weapon. | |
4 | Regenerates your health as you continually
attack a monster. Recovery varies by
weapon. | ||
Decimator | 2 | Restores a moderate amount of health
when destroying a wound on a large
monster. | |
4 | Restores health when destroying a wound
on a large monster. | ||
Bubbly Dance | 2 | Prevents major bubbleblight and
increases evasion while afflicted
with minor bubbleblight. | |
4 | Prevents major bubbleblight and ups
evasion while afflicted. Trigger minor
bubbleblight by evading many times. | ||
Super Recovery | 2 | Allows the Health Gauge to continue
to slowly recover up to the max value,
even if there is no red portion. | |
4 | Allows the Health Gauge to continue
to recover up to the max value,
even if there is no red portion. | ||
Blossomdance Boon | 2 | During Blossomdance, adds
special items to quest rewards.
(No effect when joining mid-quest.) | |
4 | During Blossomdance, adds special
items to quest rewards, and
greatly boosts attack and defense. |
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Food Skills
Skills | Effect |
---|---|
Sometimes decreases damage taken. | |
Often decreases damage taken. | |
Reduces stamina depletion when performing stamina-draining moves such as evading, etc. | |
Greatly reduces stamina depletion when performing stamina-draining moves such as evading, etc. | |
Slightly extends the invulnerability period when evading. | |
Extends the invulnerability period when evading. | |
Prevents fainting one time when damage taken exceeds your remaining health. | |
Prevents fainting one time and heals you when damage taken exceeds your remaining health. | |
Repeatedly activates a temporary attack boost at random intervals. | |
Repeatedly activates a large temporary attack boost at random intervals. | |
Lessens the effects of various ailments. | |
Increases the amount of health recovered when healing. | |
Negates the effects of hot or cold climates and increases defense while in such areas. | |
Increases attack when wet. | |
Increases the potency of abnormal status attacks. | |
Sometimes increases the number of resources per gather of bones, ore, and other gatherable items. |
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