All Skills|Monster Hunter Wilds

Weapon Skills

SkillsEffect
Increases attack power.
Lv. 1: Attack +3
Lv. 2: Attack +5
Lv. 3: Attack +7
Lv. 4: Attack +2% Bonus: +8
Lv. 5: Attack +4% Bonus: +9
Temporarily increases attack power after executing a perfectly-timed guard.
Lv. 1: Attack +5% while active.
Lv. 2: Attack +10% while active.
Lv. 3: Attack +15% while active.
Increases affinity.
Lv. 1: Affinity +4%
Lv. 2: Affinity +8%
Lv. 3: Affinity +12%
Lv. 4: Affinity +16%
Lv. 5: Affinity +20%
Increases the damage of critical hits.
Lv. 1: Increases damage dealt by critical hits to 28%.
Lv. 2: Increases damage dealt by critical hits to 31%.
Lv. 3: Increases damage dealt by critical hits to 34%.
Lv. 4: Increases damage dealt by critical hits to 37%.
Lv. 5: Increases damage dealt by critical hits to 40%.
Increases affinity when performing draw attacks. (Not effective while riding.)
Lv. 1: Affinity +50%
Lv. 2: Affinity +75%
Lv. 3: Affinity +100%
Increases fire element attack power. (Elemental attack power has a maximum limit.)
Lv. 1: Fire attack +40
Lv. 2: Fire attack +10% Bonus: +50
Lv. 3: Fire attack +20% Bonus: +60
Increases water element attack power. (Elemental attack power has a maximum limit.)
Lv. 1: Water attack +40
Lv. 2: Water attack +10% Bonus: +50
Lv. 3: Water attack +20% Bonus: +60
Increases ice element attack power. (Elemental attack power has a maximum limit.)
Lv. 1: Ice attack +40
Lv. 2: Ice attack +10% Bonus: +50
Lv. 3: Ice attack +20% Bonus: +60
Increases thunder element attack power. (Elemental attack power has a maximum limit.)
Lv. 1: Thunder attack +40
Lv. 2: Thunder attack +10% Bonus: +50
Lv. 3: Thunder attack +20% Bonus: +60
Increases dragon element attack power. (Elemental attack power has a maximum limit.)
Lv. 1: Dragon attack +40
Lv. 2: Dragon attack +10% Bonus: +50
Lv. 3: Dragon attack +20% Bonus: +60
Increases the rate of poison buildup. (Poison buildup has a maximum limit.)
Lv. 1: Poison buildup +5% Bonus: +10
Lv. 2: Poison buildup +10% Bonus: +20
Lv. 3: Poison buildup +20% Bonus: +50
Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.)
Lv. 1: Paralysis buildup +5% Bonus: +10
Lv. 2: Paralysis buildup +10% Bonus: +20
Lv. 3: Paralysis buildup +20% Bonus: +50
Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.)
Lv. 1: Sleep buildup +5% Bonus: +10
Lv. 2: Sleep buildup +10% Bonus: +20
Lv. 3: Sleep buildup +20% Bonus: +50
Increases the rate of blast buildup. (Blast buildup has a maximum limit.)
Lv. 1: Blast buildup +5% Bonus: +10
Lv. 2: Blast buildup +10% Bonus: +20
Lv. 3: Blast buildup +20% Bonus: +50
Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits.
Lv. 1: Slightly increases elemental damage while active.
Lv. 2: Increases elemental damage while active.
Lv. 3: Greatly increases elemental damage while active.
Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits.
Lv. 1: Slightly increases abnormal status effects when landing critical hits.
Lv. 2: Increases abnormal status effects when landing critical hits.
Lv. 3: Greatly increases abnormal status effects when landing critical hits.
Increases element power and status buildup for charged attacks.
Lv. 1: Slightly increases elemental damage and status buildup for charged attacks.
Lv. 2: Increases elemental damage and status buildup for charged attacks.
Lv. 3: Greatly increases elemental damage and status buildup for charged attacks.
Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum.
Lv. 1: Weapon sharpness +10
Lv. 2: Weapon sharpness +20
Lv. 3: Weapon sharpness +30
Lv. 4: Weapon sharpness +40
Lv. 5: Weapon sharpness +50
Prevents your weapon from losing sharpness.
Lv. 1: Grants a 10% chance of no sharpness loss.
Lv. 2: Grants a 25% chance of no sharpness loss.
Lv. 3: Grants a 50% chance of no sharpness loss.
Weapon sharpness does not decrease for a set time after sharpening.
Lv. 1: Grants no sharpness loss for 30 seconds after activation.
Lv. 2: Grants no sharpness loss for 60 seconds after activation.
Lv. 3: Grants no sharpness loss for 90 seconds after activation.
Your attacks are deflected less and deal more damage to hard targets.
Lv. 1: 50% chance of your attacks not being deflected, +10% damage to hard targets.
Lv. 2: 100% chance of your attacks not being deflected, +15% damage to hard targets.
Lv. 3: 100% chance of your attacks not being deflected, +30% damage to hard targets.
Increases attack power when your weapon sharpness is low.
Lv. 1: +5% attack power when your sharpness gauge is yellow or lower.
Lv. 2: +10% attack power when your sharpness gauge is yellow or lower.
Lv. 3: +10% attack power when your sharpness gauge is green or lower.
Prevents your weapon from losing sharpness during critical hits.
Lv. 1: Grants an 80% chance of no sharpness loss while active.
Increases the attack power of Normal Ammo, normal arrows, and Flying Swallow Shot.
Lv. 1: Slightly increases the power of specified ammo and arrows.
Increases the attack of the bowgun's Pierce Ammo, and the bow's Dragon Piercer and Thousand Dragons.
Lv. 1: Slightly increases the power of specified ammo and arrows.
Increases the attack of the bowgun's Spread Ammo and the bow's Power Shots and Quick Shots.
Lv. 1: Slightly increases the power of specified ammo and arrows.
Extends the range in which ammo and arrows have maximum power.
Lv. 1: Slightly extends range.
Lv. 2: Extends range.
Lv. 3: Greatly extends range.
Improves light bowgun rapid fire.
Lv. 1: Rapid fire damage +5%
Increases the bowgun's reload speed and increases the power of bullets when fully loaded.
Lv. 1: Moderately increases bowgun reload speed and attack power of ammo when certain conditions are met.
Lv. 2: Increases bowgun reload speed and attack power of ammo when certain conditions are met.
Lv. 3: Greatly increases bowgun reload speed and attack power of ammo when certain conditions are met.
Increases affinity of bowgun ammo/ coatings from the fourth shot and attack of the fourth and sixth shots.
Lv. 1: Slightly increases the attack power and affinity of ammo after certain conditions are met.
Lv. 2: Moderately increases attack power and affinity of ammo after certain conditions are met.
Lv. 3: Increases the attack power and affinity of ammo after certain conditions are met.
Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer.
Lv. 1: Moderately increases the power of specified ammo and arrows.
Lv. 2: Increases the power of specified ammo and arrows.
Allows you to apply poison coatings.
Lv. 1: Lets you use poison coatings.
Allows you to apply paralysis coatings.
Lv. 1: Lets you use paralysis coatings.
Allows you to apply sleep coatings.
Lv. 1: Lets you use sleep coatings.
Allows you to apply blast coatings.
Lv. 1: Lets you use blast coatings.
Allows you to apply exhaust coatings.
Lv. 1: Lets you use exhaust coatings.
Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks.
Lv. 1: Slightly increases gauge fill rate and reduces charge times by 5%.
Lv. 2: Moderately increases gauge fill rate and reduces charge times by 10%.
Lv. 3: Increases gauge fill rate and reduces charge times by 15%.
Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer.
Lv. 1: Moderately boosts the duration weapons are powered up.
Lv. 2: Boosts the duration weapons are powered up.
Lv. 3: Greatly boosts the duration weapons are powered up.
Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.)
Lv. 1: Draw attacks deal a small amount of stun damage and gain attack +3.
Lv. 2: Draw attacks deal a medium amount of stun damage and gain attack +5.
Lv. 3: Draw attacks deal a large amount of stun damage and gain attack +7.
Makes it easier to stun monsters.
Lv. 1: Stun power +20%
Lv. 2: Stun power +30%
Lv. 3: Stun power +40%
Increases certain attacks' ability to exhaust monsters.
Lv. 1: Exhaust power +20%
Lv. 2: Exhaust power +30%
Lv. 3: Exhaust power +40%
Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo.
Lv. 1: Moderately increases each attack and Wyvern's Fire firing speed. Shelling fire attack +30.
Lv. 2: Increases each attack and Wyvern's Fire firing speed. Shelling fire attack +60.
Lv. 3: Greatly increases each attack and Wyvern's Fire firing speed. Shelling fire attack +90.
Increases switch speed and power for switch axes and charge blades.
Lv. 1: Speed +10%
Lv. 2: Speed +20% Morph attack damage +10%
Lv. 3: Speed +30% Morph attack damage +20%
Increases the effect duration of hunting horn melodies. (Effect lost when you change weapons.)
Lv. 1: Extends Melody Effect duration and increases the chance of larger heals from healing melodies.
Lv. 2: Greatly increases the effect duration of hunting horn melodies.
Increases your power to induce stun when you hit a monster with a hammer's charged attack.
Lv. 1: Activates skill effect.
Increases the damage caused by jumping attacks.
Lv. 1: Jumping attack power +10%
Extends the duration of your poison's effect on monsters.
Lv. 1: Extends the duration of your poison's effect by 20%.
Reduces knockbacks and stamina depletion when guarding.
Lv. 1: Slightly decreases the impact of attacks and reduces stamina depletion by 15%.
Lv. 2: Decreases the impact of attacks and reduces stamina depletion by 30%.
Lv. 3: Greatly decreases the impact of attacks and reduces stamina depletion by 50%.
Allows you to guard against ordinarily unblockable attacks.
Lv. 1: Reduces damage taken by 30%.
Lv. 2: Reduces damage taken by 50%.
Lv. 3: Reduces damage taken by 80%.
Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity.
Lv. 1: Increases shell and phial reloading speed.
Lv. 2: Increases shell/phial reloading speed. Gunlance loading capacity +1. Charge blade charges 5 phials on yellow gauge.
Speeds up weapon sharpening when using a whetstone.
Lv. 1: Removes one cycle from the sharpening process.
Lv. 2: Removes two cycles from the sharpening process.
Temporarily increases affinity when wet or when inflicted with bubbleblight. (Wet and bubbleblight effects stack.)
Lv. 1: Affinity +3% when wet, and +7% while afflicted with bubbleblight.
Lv. 2: Affinity +6% when wet, and +14% while afflicted with bubbleblight.
Lv. 3: Affinity +9% when wet, and +21% while afflicted with bubbleblight.
Chance to deal additional damage after landing an attack.
Lv. 1: Activates skill effect. (When used with Scorcher, does not stack but adds extra fire damage.)
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Armor Skills

SkillsEffect
Increases attack when you have recoverable damage (the red portion of your Health Gauge).
Lv. 1: Attack +5 while active.
Lv. 2: Attack +10 while active.
Lv. 3: Attack +15 while active.
Lv. 4: Attack +20 while active.
Lv. 5: Attack +25 while active.
Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks.
Lv. 1: Attack +10 while active.
Lv. 2: Attack +15 while active.
Lv. 3: Attack +20 while active.
Lv. 4: Attack +25 while active.
Lv. 5: Attack +30 while active.
Increases attack when your health is full.
Lv. 1: Attack +3 while active.
Lv. 2: Attack +6 while active.
Lv. 3: Attack +10 while active.
Lv. 4: Attack +15 while active.
Lv. 5: Attack +20 while active.
Temporarily increases attack power after being knocked back.
Lv. 1: Attack +10 while active.
Lv. 2: Attack +15 while active. Moderately extends effect time.
Lv. 3: Attack +25 while active. Extends effect time.
Increases the affinity of attacks that exploit a monster's weak points and wounds.
Lv. 1: Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds.
Lv. 2: Attacks that hit weak points gain affinity +10%, with an extra 5% on wounds.
Lv. 3: Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds.
Lv. 4: Attacks that hit weak points have 20% increased affinity, with an extra 15% on wounds.
Lv. 5: Attacks that hit weak points have 30% increased affinity, with an extra 20% on wounds.
Increases affinity if stamina is kept full for a period of time.
Lv. 1: Affinity +10% while active
Lv. 2: Affinity +20% while active
Lv. 3: Affinity +30% while active
After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.)
Lv. 1: While active, deals extra dragon damage after dealing enough elemental damage. Slightly increases dragon attack.
Lv. 2: Increases additional dragon damage and increases dragon attack.
Lv. 3: Further increases additional dragon damage and greatly increases dragon attack.
Increases defense. Also improves resistances at higher levels.
Lv. 1: Defense +5
Lv. 2: Defense +10
Lv. 3: Defense +5% Bonus: +10
Lv. 4: Defense +5% Bonus: +20 All elemental resistances +3
Lv. 5: Defense +8% Bonus: +20 All elemental resistances +3
Lv. 6: Defense +8% Bonus: +35 All elemental resistances +5
Has a predetermined chance of reducing the damage you take.
Lv. 1: While active, reduces damage taken by 15%.
Lv. 2: While active, reduces damage taken by 30%.
Lv. 3: While active, reduces damage taken by 50%.
Increases fire resistance. Also improves defense at higher levels.
Lv. 1: Fire resistance +6
Lv. 2: Fire resistance +12
Lv. 3: Fire resistance +20 Defense +10
Increases water resistance. Also improves defense at higher levels.
Lv. 1: Water resistance +6
Lv. 2: Water resistance +12
Lv. 3: Water resistance +20 Defense +10
Increases thunder resistance. Also improves defense at higher levels.
Lv. 1: Thunder resistance +6
Lv. 2: Thunder resistance +12
Lv. 3: Thunder resistance +20 Defense +10
Increases ice resistance. Also improves defense at higher levels.
Lv. 1: Ice resistance +6
Lv. 2: Ice resistance +12
Lv. 3: Ice resistance +20 Defense +10
Increases dragon resistance. Also improves defense at higher levels.
Lv. 1: Dragon resistance +6
Lv. 2: Dragon resistance +12
Lv. 3: Dragon resistance +20 Defense +10
Reduces damage while poisoned.
Lv. 1: Reduces the number of times you take poison damage.
Lv. 2: Greatly reduces the number of times you take poison damage.
Lv. 3: Prevents poison.
Reduces the duration of paralysis.
Lv. 1: Reduces the duration of paralysis by 30%.
Lv. 2: Reduces the duration of paralysis by 60%.
Lv. 3: Prevents paralysis.
Reduces the duration of sleep.
Lv. 1: Reduces the duration of sleep by 30%.
Lv. 2: Reduces the duration of sleep by 60%.
Lv. 3: Prevents sleep.
Grants protection against defense down.
Lv. 1: Reduces the duration of defense down by 50%.
Lv. 2: Reduces the duration of defense down by 75%.
Lv. 3: Prevents defense down.
Grants protection against all elemental blights.
Lv. 1: Reduces the duration of all elemental blights by 50%.
Lv. 2: Reduces the duration of all elemental blights by 75%.
Lv. 3: Nullifies all elemental blights.
Reduces the duration of stun.
Lv. 1: Reduces the duration of stun by 30%.
Lv. 2: Reduces the duration of stun by 60%.
Lv. 3: Prevents stun.
Grants protection against bleeding.
Lv. 1: Reduces damage while bleeding.
Lv. 2: Greatly reduces damage while bleeding.
Lv. 3: Prevents bleeding.
Grants protection against webbed status and frostblight.
Lv. 1: Allows you to quickly recover from webbed status or frostblight.
Lv. 2: Allows you to very quickly recover from webbed status or frostblight.
Lv. 3: Prevents webbed status and frostblight.
Grants protection against blastblight.
Lv. 1: Delays blastblight and reduces blast damage.
Lv. 2: Greatly delays blastblight and greatly reduces blast damage.
Lv. 3: Prevents blastblight.
Grants protection against stench.
Lv. 1: Reduces stench duration by 50%.
Lv. 2: Prevents stench.
Grants protection against environmental damage, such as from heat or cold.
Lv. 1: Negates the effects of heat and cold.
Lv. 2: Negates environmental damage.
Increases the amount recovered when restoring health.
Lv. 1: Slightly increases recovery.
Lv. 2: Moderately increases recovery.
Lv. 3: Greatly increases recovery.
Speeds healing of recoverable damage (the red portion of the Health Gauge).
Lv. 1: Doubles the speed at which you heal recoverable damage.
Lv. 2: Triples the speed at which you heal recoverable damage.
Lv. 3: Quadruples the speed at which you heal recoverable damage.
Extra health is recovered from environmental interactables.
Lv. 1: Restores 50 health.
Lv. 2: Restores 80 health.
Lv. 3: Restores 100 health.
Reduces stamina depletion when evading, blocking, or doing certain other actions.
Lv. 1: Reduces fixed stamina depletion by 10%.
Lv. 2: Reduces fixed stamina depletion by 20%.
Lv. 3: Reduces fixed stamina depletion by 30%.
Lv. 4: Reduces fixed stamina depletion by 40%.
Lv. 5: Reduces fixed stamina depletion by 50%.
Speeds up stamina recovery.
Lv. 1: Stamina recovery speed +10%
Lv. 2: Stamina recovery speed +30%
Lv. 3: Stamina recovery speed +50%
Slows down stamina depletion for actions that continuously drain stamina (such as dashing).
Lv. 1: Reduces continuous stamina depletion by 15%.
Lv. 2: Reduces continuous stamina depletion by 30%.
Lv. 3: Reduces continuous stamina depletion by 50%.
Reduces maximum stamina depletion over time.
Lv. 1: Extends the time until your stamina cap reduces by 50%.
Lv. 2: Extends the time until your stamina cap reduces by 100%.
Lv. 3: Prevents your stamina cap from decreasing.
Increases attack power and affinity when large monsters become enraged.
Lv. 1: Attack +4 and affinity +3% while active.
Lv. 2: Attack +8 and affinity +5% while active.
Lv. 3: Attack +12 and affinity +7% while active.
Lv. 4: Attack +16 and affinity +10% while active.
Lv. 5: Attack +20 and affinity +15% while active.
Temporarily increases affinity and reduces stamina depletion when certain conditions are met.
Lv. 1: While active, affinity +10% and reduces stamina depletion by 30%.
Lv. 2: While active, affinity +20% and reduces stamina depletion by 30%.
Lv. 3: While active, affinity +30% and reduces stamina depletion by 50%.
Lv. 4: While active, affinity +40% and reduces stamina depletion by 50%.
Lv. 5: While active, affinity +50% and reduces stamina depletion by 50%.
Increases attack power and defense when health drops to 35% or lower.
Lv. 1: Defense +50 while active.
Lv. 2: Attack +5% and defense +50 while active.
Lv. 3: Attack +5% and defense +100 while active.
Lv. 4: Attack +10% and defense +100 while active.
Lv. 5: Attack +30% and defense-increasing effects are negated while active.
Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.)
Lv. 1: On first hit, gain a small temporary attack and element boost, replaced by a larger boost after the fifth hit.
Lv. 2: Hit 5 successive times for a moderate stat boost.
Lv. 3: Hit 5 successive times for a bigger stat boost.
Lv. 4: Hit 5 successive times for an even bigger stat boost.
Lv. 5: Hit 5 successive times for a huge stat boost.
Increases attack power and affinity against large monsters affected by poison or paralysis.
Lv. 1: Attack +6 against large monsters affected by poison or paralysis.
Lv. 2: Attack +8 and affinity +5% against large monsters affected by poison or paralysis.
Lv. 3: Attack +10 and affinity +10% against large monsters affected by poison or paralysis.
Lv. 4: Attack +12 and affinity +15% against large monsters affected by poison or paralysis.
Lv. 5: Attack +15 and affinity +20% against large monsters affected by poison or paralysis.
Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage.
Lv. 1: Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage.
Lv. 2: Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage.
Lv. 3: Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage.
Lv. 4: Makes it much easier to inflict wounds. Also deals more additional non-elemental damage.
Lv. 5: Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage.
Powers up Palicoes.
Lv. 1: Increases Palico attack power and defense by 5%.
Lv. 2: Increases Palico attack power and defense by 10%.
Lv. 3: Increases Palico attack power and defense by 15%.
Lv. 4: Increases Palico attack power and defense by 20%.
Lv. 5: Increases Palico attack power and defense by 25%.
Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike.
Lv. 1: Increases part damage and damage dealt when conditions are met by 10%.
Lv. 2: Increases part damage and damage dealt when conditions are met by 20%.
Lv. 3: Increases part damage and damage dealt when conditions are met by 30%.
Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status.
Lv. 1: When active, grants a slight increase to elemental damage and status buildup.
Lv. 2: When active, grants an increase to elemental damage and status buildup.
Lv. 3: When active, grants a large increase to elemental damage and status buildup.
Temporarily increases damage to large monsters with a successful Sneak Attack.
Lv. 1: Attack +5% while active.
Lv. 2: Attack +10% while active.
Lv. 3: Attack +15% while active.
Once infected, makes it easier to overcome the Frenzy and increases affinity if cured.
Lv. 1: Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured.
Lv. 2: Increases recovery rate after contracting the Frenzy. Affinity +6% if cured.
Lv. 3: Greatly increases recovery rate after contracting the Frenzy. Affinity +15% if cured.
After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends)
Lv. 1: While active, slightly increases elemental attack, and resistance to element taken at activation by 4.
Lv. 2: While active, moderately increases elemental attack, and resistance to element taken at activation by 6.
Lv. 3: While active, increases elemental attack, and resistance to element taken at activation by 8.
Attack and defense increase as time passes while on a quest. (The maximum is reached after 30 minutes.)
Lv. 1: Activates skill effect.
Extends the invulnerability period when evading.
Lv. 1: Very slightly increases invulnerability window.
Lv. 2: Slightly increases invulnerability window.
Lv. 3: Increases invulnerability window.
Lv. 4: Greatly increases invulnerability window.
Lv. 5: Massively increases invulnerability window.
Increases evade distance.
Lv. 1: Slightly extends evasion distance.
Lv. 2: Extends evasion distance.
Lv. 3: Greatly extends evasion distance.
Grants protection from large monsters' roars.
Lv. 1: Reduces the effects of weak monster roars.
Lv. 2: Nullifies weak monster roars and reduces the effects of strong monster roars.
Lv. 3: Nullifies weak and strong monster roars.
Speeds up weapon sheathing.
Lv. 1: Slightly increases sheathing speed.
Lv. 2: Increases sheathing speed.
Lv. 3: Greatly increases sheathing speed.
Grants protection against wind pressure.
Lv. 1: Negates minor wind pressure and halves the effects of major wind pressure.
Lv. 2: Negates minor and major wind pressure and halves the effects of dragon wind pressure.
Lv. 3: Negates all kinds of wind pressure.
Grants protection against ground tremors.
Lv. 1: Nullifies very minor ground tremors and halves effects of minor ground tremors.
Lv. 2: Nullifies up to minor ground tremors and greatly reduces the effects of major ground tremors.
Lv. 3: Nullifies all ground tremors.
Prevents knockbacks and other reactions to small damage.
Lv. 1: Prevents knockbacks.
Lv. 2: Prevents knockbacks. Tripping is reduced to a knockback instead.
Lv. 3: Prevents knockbacks and tripping.
Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.)
Lv. 1: Discourages monsters from engaging you even if you've been spotted.
Lv. 2: Highly discourages monsters from engaging you even if you've been spotted.
Lv. 3: Prevents monsters from engaging you even if you've been spotted.
Increases meat-eating and item-consumption speed.
Lv. 1: Moderately increases eating speed.
Lv. 2: Increases eating speed.
Lv. 3: Greatly increases eating speed.
Grants resistance against impairments to mobility while in water, oilsilt, or streams.
Lv. 1: Negates the effects of muddy streams, and prevents you from being slowed down in water or oilsilt.
Lv. 2: Also negates the effects of waves.
Disables damage reactions when you hit a friend or when a friend hits you.
Lv. 1: Activates skill effect.
Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance.
Lv. 1: Enables skill use.
Prevents attacks from knocking you back during a jump.
Lv. 1: Negates knockback during jumps.
Decreases stamina depletion when climbing on vines.
Lv. 1: Reduces stamina depletion while climbing by 50%.
Allows the effects of certain items to also affect nearby allies.
Lv. 1: Items affect nearby allies with 33% of their efficacy.
Lv. 2: Items affect nearby allies in a wider radius with 33% of their efficacy.
Lv. 3: Items affect nearby allies in a wider radius with 66% of their efficacy.
Lv. 4: Items affect nearby allies in a much wider radius with 66% of their efficacy.
Lv. 5: Items affect nearby allies in a much wider radius with full efficacy.
Reduces the recharge time for specialized tools.
Lv. 1: Shortens recharge time by 10%.
Lv. 2: Shortens recharge time by 20%.
Lv. 3: Shortens recharge time by 30%.
Lv. 4: Shortens recharge time by 40%.
Lv. 5: Shortens recharge time by 50%.
Increases the damage of explosive items.
Lv. 1: Explosive power +10%
Lv. 2: Explosive power +20%
Lv. 3: Explosive power +30%
Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects.
Lv. 1: Lets you digest blue mushrooms and toadstools.
Lv. 2: Additionally lets you digest nitroshrooms and parashrooms.
Lv. 3: Additionally lets you digest mandragoras, devil's blight, and exciteshrooms.
Extends the duration of some item effects.
Lv. 1: Item effect duration +10%
Lv. 2: Item effect duration +25%
Lv. 3: Item effect duration +50%
Gives you a predetermined chance of consuming a food or drink item for free.
Lv. 1: Activates 10% of the time.
Lv. 2: Activates 25% of the time.
Lv. 3: Activates 45% of the time.
Improves the effectiveness of flash attacks and items.
Lv. 1: Improves the effectiveness of flash attacks and items.
Increases the quantity of herbs and other consumable items you gather.
Lv. 1: One extra consumable herb item per gather.
Lv. 2: Additionally adds one extra consumable fruit, nut, or seed item per gather.
Lv. 3: Additionally adds one extra consumable insect item per gather.
Lv. 4: Additionally adds one extra consumable mushroom item per gather.
Increases the number of items you gain at gathering points.
Lv. 1: One extra item when gathering from bonepiles.
Lv. 2: Additionally adds one extra item when gathering special items.
Lv. 3: Additionally adds one extra item when gathering from mining outcrops.
The bodies of small insect monsters won't be destroyed, allowing them to be carved.
Lv. 1: Activates skill effect.
Improves fishing, grilling, and transporting abilities.
Lv. 1: Improves fishing, grilling, and transporting abilities.
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Group Skills

NameSkillsRequired PiecesEffect
Honey Hunter3Increases the amount of honey you gain from gathering points.
Fleetfoot3Increases movement speed while crouching, and makes it easier to escape large monsters' detection.
Master Mounter3Makes it easier to mount monsters and to wound them once mounted.
Adrenaline3Temporarily reduces stamina depletion when health is at 40% or lower.
Hunter Gatherer3Increases gathering speed, and prevents knock back when gathering or carving.
Affinity Sliding3Increases your affinity temporarily when sliding on terrain.
Fortify3Increases attack and defense after fainting during a quest. (Can be used twice.)
Diversion3Increases the attention drawn to you when attacking a monster.
Inspiration3Temporarily increases attack power when using effects like Melody Effects that affect companions in range.
Resuscitate3Increases attack when inflicted with ailments.
Wylk Burst3Increases recovery speed of stamina and red gauge when near Wylkrystals.
Ward of Wyveria3Reduces elemental and unique damage while in the Ruins of Wyveria.
Forager's Luck3Increases the chance of finding rare gathering points.
Guts (Tenacity)3Boosts attack and lowers defense but lets you survive one lethal hit. Afterwards, boosts defense and res.
Carving Master3Lets you carve one additional time from carcasses during quests. (No effect when joining mid-quest.)
Luck3Increases quest target rewards. (No effect when joining mid-quest.)
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Set Bonus Skills

NameSkillsRequired PiecesEffect
Powerhouse2
Temporarily grants attack +10 after a successful Power Clash or Offset attack
4
Temporarily grants attack +25 after a successful Power Clash or Offset attack
Scorcher2
Chance to deal additional fire damage after landing an attack.
4
Increases additional fire damage after landing an attack.
Protein Fiend2
Temporarily grants attack +15 after eating items such as well-done steak.
4
Temporarily grants attack +25 after eating items such as well-done steak.
Flawless Armor2
Reduces the damage you take by 5% when your health is full.
4
Reduces the damage you take by 10% when your health is full.
War Cry2
Using the <BOLD>To Victory!</BOLD> gesture moderately increases attack temporarily to nearby allies. Greatly effects Palicoes and Support Hunters.
4
Using the <BOLD>To Victory!</BOLD> gesture increases attack temporarily to nearby allies. Greatly effects Palicoes and Support Hunters.
Burst Boost2
Extends the duration of the Burst skill and grants attack +3 while Burst is active.
4
Further extends the duration of the Burst skill and grants attack +10 while Burst is active.
Second Wind2
Grants an additional Stamina Gauge.
4
Grants an additional long Stamina Gauge.
Protective Veil2
Increases defense temporarily when using a specialized tool.
4
Greatly increases defense and resistance temporarily when using a specialized tool.
Thunderous Roar2
Moderately extends the activation time of the Latent Power skill.
4
Extends the activation time of the Latent Power skill.
Bad Blood2
Deals moderate additional damage while the Resentment skill is active.
4
Deals additional damage while the Resentment skill is active.
Binding Counter2
Increases attack after recovering from webbed status, frostblight, being pinned, or a Power Clash.
4
Greatly increases attack after recovering from webbed status, frostblight, being pinned, or a Power Clash.
Black Eclipse2
Infects you with Frenzy when against large monsters.
4
Infects you with Frenzy and raises attack when against large monsters. Attack power increases upon recovery.
Hasten Recovery2
Regenerates a small amount of your health as you continually attack a monster. Recovery varies by weapon.
4
Regenerates your health as you continually attack a monster. Recovery varies by weapon.
Decimator2
Restores a moderate amount of health when destroying a wound on a large monster.
4
Restores health when destroying a wound on a large monster.
Bubbly Dance2
Prevents major bubbleblight and increases evasion while afflicted with minor bubbleblight.
4
Prevents major bubbleblight and ups evasion while afflicted. Trigger minor bubbleblight by evading many times.
Super Recovery2
Allows the Health Gauge to continue to slowly recover up to the max value, even if there is no red portion.
4
Allows the Health Gauge to continue to recover up to the max value, even if there is no red portion.
Blossomdance Boon2
During Blossomdance, adds special items to quest rewards. (No effect when joining mid-quest.)
4
During Blossomdance, adds special items to quest rewards, and greatly boosts attack and defense.
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Food Skills

SkillsEffect
Sometimes decreases damage taken.
Often decreases damage taken.
Reduces stamina depletion when performing stamina-draining moves such as evading, etc.
Greatly reduces stamina depletion when performing stamina-draining moves such as evading, etc.
Slightly extends the invulnerability period when evading.
Extends the invulnerability period when evading.
Prevents fainting one time when damage taken exceeds your remaining health.
Prevents fainting one time and heals you when damage taken exceeds your remaining health.
Repeatedly activates a temporary attack boost at random intervals.
Repeatedly activates a large temporary attack boost at random intervals.
Lessens the effects of various ailments.
Increases the amount of health recovered when healing.
Negates the effects of hot or cold climates and increases defense while in such areas.
Increases attack when wet.
Increases the potency of abnormal status attacks.
Sometimes increases the number of resources per gather of bones, ore, and other gatherable items.
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