Lance Builds - High Rank & Low Rank|Monster Hunter Wilds
Lance Best Skills
Weapon Skills
Skills | Effect |
---|---|
Temporarily increases attack
power after executing
a perfectly-timed guard. Lv. 1: Attack +5% while active. Lv. 2: Attack +10% while active. Lv. 3: Attack +15% while active. | |
Increases the damage of
critical hits. Lv. 1: Increases damage dealt
by critical hits to 28%. Lv. 2: Increases damage dealt
by critical hits to 31%. Lv. 3: Increases damage dealt
by critical hits to 34%. Lv. 4: Increases damage dealt
by critical hits to 37%. Lv. 5: Increases damage dealt
by critical hits to 40%. |
Armor Skills
Skills | Effect |
---|---|
Increases affinity if stamina
is kept full for a period of time. Lv. 1: Affinity +10% while active Lv. 2: Affinity +20% while active Lv. 3: Affinity +30% while active | |
Increases attack power and
affinity when large monsters
become enraged. Lv. 1: Attack +4 and affinity +3%
while active. Lv. 2: Attack +8 and affinity +5%
while active. Lv. 3: Attack +12 and affinity +7%
while active. Lv. 4: Attack +16 and affinity +10%
while active. Lv. 5: Attack +20 and affinity +15%
while active. | |
Continuously landing hits gradually
increases attack and elemental attack.
(Amount increased depends on weapon.) Lv. 1: On first hit, gain a small temporary
attack and element boost, replaced
by a larger boost after the fifth hit. Lv. 2: Hit 5 successive times for
a moderate stat boost. Lv. 3: Hit 5 successive times for
a bigger stat boost. Lv. 4: Hit 5 successive times for
an even bigger stat boost. Lv. 5: Hit 5 successive times for
a huge stat boost. | |
Temporarily increases elemental attack
power and status effects after recovering
from blights or abnormal status. Lv. 1: When active, grants a slight
increase to elemental damage
and status buildup. Lv. 2: When active, grants an
increase to elemental damage
and status buildup. Lv. 3: When active, grants a large
increase to elemental damage
and status buildup. | |
Once infected, makes it easier
to overcome the Frenzy and
increases affinity if cured. Lv. 1: Slightly increases recovery rate
after contracting the Frenzy.
Affinity +3% if cured. Lv. 2: Increases recovery rate after
contracting the Frenzy.
Affinity +6% if cured. Lv. 3: Greatly increases recovery rate
after contracting the Frenzy.
Affinity +15% if cured. |
Set Bonus Skills
Name | Skills | Required Pieces | Effect |
---|---|---|---|
Black Eclipse | 2 | Infects you with Frenzy when against
large monsters. | |
4 | Infects you with Frenzy and raises
attack when against large monsters.
Attack power increases upon recovery. |
Lance Best Builds
Best Build 1
None
Best Build 2
None
Best Build 3
None