Zoh Shia Debolezze, Materiali, Parti distruggibili e Attacchi speciali|Monster Hunter Wilds

Specie | Artificiale |
Debolezza | ![]() |
Parti distruggibili | Testa, Ali, Zampa anteriore, Coda (Si può tagliare) |
Parti de faiblesse | ー |
Attacchi speciali | Ruggito potente, Dragon Wind Pressure, Malus da fuoco, Malus da tuono |
Dimensioni | 4161.24 ~ 5687.03 |
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Debolezza, Valore della zona di impatto
Globale
![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
ー | ー | ー | ー | ー |
Valore della zona di impatto
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|
Testa | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Testa (cristall.) | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Collo | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Torso | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Zampa anteriore sx | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Zampa anteriore dx | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Z. alata sx | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Z. alata dx | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Z. alata sx (cristall.) | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Z. alata dx (cristall.) | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Zampa posteriore sx | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Zampa posteriore dx | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Coda | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Alterazione di stato
![]() Veleno | ![]() Sonno | ![]() Paralisi | ![]() Scoppio | ![]() Stordimento | ![]() Fatica |
---|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Oggetto
![]() Trappola coperta | ![]() Trappola scossa | ![]() Carne | ![]() Baccello lampo | ![]() Baccello sonico | ![]() Baccello letame |
---|---|---|---|---|---|
? | ? | ![]() | ? | ![]() | ? |
Debolezza
Globale
![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
ー | ー | ー | ー | ー |
Valore della zona di impatto
![]() | ![]() | ![]() | |
---|---|---|---|
Testa | ![]() | ![]() | ![]() |
Testa (cristall.) | ![]() | ![]() | ![]() |
Collo | ![]() | ![]() | ![]() |
Torso | ![]() | ![]() | ![]() |
Zampa anteriore sx | ![]() | ![]() | ![]() |
Zampa anteriore dx | ![]() | ![]() | ![]() |
Z. alata sx | ![]() | ![]() | ![]() |
Z. alata dx | ![]() | ![]() | ![]() |
Z. alata sx (cristall.) | ![]() | ![]() | ![]() |
Z. alata dx (cristall.) | ![]() | ![]() | ![]() |
Zampa posteriore sx | ![]() | ![]() | ![]() |
Zampa posteriore dx | ![]() | ![]() | ![]() |
Coda | ![]() | ![]() | ![]() |
Globale | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|
Testa | ![]() | ![]() | ![]() | ![]() | ![]() |
Testa (cristall.) | ![]() | ![]() | ![]() | ![]() | ![]() |
Collo | ![]() | ![]() | ![]() | ![]() | ![]() |
Torso | ![]() | ![]() | ![]() | ![]() | ![]() |
Zampa anteriore sx | ![]() | ![]() | ![]() | ![]() | ![]() |
Zampa anteriore dx | ![]() | ![]() | ![]() | ![]() | ![]() |
Z. alata sx | ![]() | ![]() | ![]() | ![]() | ![]() |
Z. alata dx | ![]() | ![]() | ![]() | ![]() | ![]() |
Z. alata sx (cristall.) | ![]() | ![]() | ![]() | ![]() | ![]() |
Z. alata dx (cristall.) | ![]() | ![]() | ![]() | ![]() | ![]() |
Zampa posteriore sx | ![]() | ![]() | ![]() | ![]() | ![]() |
Zampa posteriore dx | ![]() | ![]() | ![]() | ![]() | ![]() |
Coda | ![]() | ![]() | ![]() | ![]() | ![]() |
Globale | ![]() | ![]() | ![]() | ![]() | ![]() |
Alterazione di stato
![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Oggetto
![]() Trappola coperta | ![]() Trappola scossa | ![]() Carne | ![]() Baccello lampo | ![]() Baccello sonico | ![]() Baccello letame |
---|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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Materiali di basso grado
Ricompense obiettivo
Ricavo
Ricompense parti rotte
Ricompensa ferita distrutta
Nome | Probabilità |
---|---|
20 % | |
15 % | |
15 % | |
30 % | |
20 % |
Materiali di alto grado
Ricompense obiettivo
Ricavo
Ricompense parti rotte
Ricompensa ferita distrutta
Nome | Probabilità |
---|---|
8 % | |
20 % | |
20 % | |
18 % | |
15 % | |
8 % | |
8 % | |
3 % |
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